🎆 How To Make Villager Zombie Normal
It will cause the normal effects on the Zombie Villager that it would cause on any other entity affected by it. The important thing to take note of, though, is the visual effects. Make sure grayish-purple particles emanate off of the Zombie Villager, so you know it's under the Weakness Effect. You can see an example of them in the image on the
The villager's mood and their traits will affect their reaction to the player's actions. The player can also make the villager stay, follow them, or ride a horse. The player can, using the "set home" command, set the villager's home (where they will spawn at when it is night time.) Villagers can also be traded with using the trade option.
/team modify zombie FriendlyFire false. After, you will need add the zombie (and you). it's easy, you had to stay near to the zombie and put: /team join zombie @e[type=zombie,distance=..3] For you, only /team join zombie. Final step, you will need the zombie does not stay near of your camera (player vision) Put a repetitive command block, in it:
This is the Zomberts datapack I created for my SMP server, Kamacraft. It guarantees that a villager killed by a zombie will turn into a zombie villager on AN
Once they’re back to normal, they’ll have an unemployed profession and can be led to a job site block. It’s worth highlighting that this does not work in the Java Edition. Any Nitwit zombie villagers will remain in that role once they’ve been cured. This is because their job is essentially being the village idiot, hence the name.
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how to make villager zombie normal